I'm a Game Programmer with a Bachelors Degree in Game Design and Development from the Rochester Institute
of Technology. I grew up in Rochester and video games have always been a large part
of my life. After taking Computer Science classes in high school, I knew that programming
and game development were what I wanted to do with my life.
Professionally, I've focused on UI Programming and Implementation on mobile, console, and PC games. I
have a lot of experience working with artists
and designers to bring their features to life in games with complex backends and systems. I've used
Photoshop and Illustrator to export assets to create
the perfect user experience for players.
Engineering has also played a big part in these roles. I
regularly dig into the backend C++ or C# to expose
data in a performant way to show users all the information they need.
When I have the opportunity at work or in my personal projects, I love to focus on Gameplay Programming.
I enjoy thinking of mechanics and how to implement
them in a fun and creative way. Solving problems is one of my favorite things to do. When
I have an idea, I love finding a way to best produce it.
I'm inspired by games that have a deep narrative and involved story. Games such as Bioshock, Shadow of
the
Colossus, Final Fantasy, and Journey. These are the kinds of games that drive me. I want to create
an emotional and thought-provoking experience for players that will be memorable.